DEITIES OF LUNE
The Old Gods
The old gods are those that have been around for many centuries. Generally speaking, they're worshipped mostly in the northern countries, particularly by demi-humans. Their worshippers generally recognize that there are many deities, each with its own areas of influence.
The New Gods
The new gods have only made an appearance in the last few decades. Their worshippers are considered to be far less tolerant of the concept of other deities.
There are very few deities perceived as Neutral, mainly because worshippers believe that their deity is benevolent, or, at the very least, fair.
ARAFORN | |
Spheres of influence: | Law, justice, honour and chivalry |
Gender: | Male |
Perceived Alignment: | LG |
Priests' alignment: | LG or LN |
Worshippers' alignment: | Any Lawful or Neutral, but not Evil |
Countries worshipped in: | Valorn, Tainrearg, Romen and the Southern Principalities. |
Holy symbol: | Scales of justice balanced on the point of a sword |
Hierarchy of the faith: | Very structured. The faith is led by the Protector of Araforn, and under him are ten Guardians of Araforn. Each Guardian is in charge of ten Shields of Araforn, and each Shield leads a number of Swords of Araforn. The seat of the faith is located in Lomar, in a great temple built of white marble called "The Seat of Justice". |
Allied faiths: | |
Opposing faiths: | Cabissë |
Priest's gender: | Either, usually male |
Priest's race: | Any |
Non-weapon proficiencies required: | Reading/writing, law |
Non-weapon proficiencies recommended: | |
Priest's duties: | Guidance to worshippers; conducting of marriages, funerals and festivals, and (in Valorn), coronations; conducting of knighthood ceremonies. |
Priest's rights: | Immunity from trial (in Valorn) |
Priest's restrictions: | Expected to be neat at all times, to act with grace and decorum, and to never be dishonoured; must always tell the truth (lying is an offence punishable by immediate and permanent excommunication or death, with no exceptions). |
Armour required or permitted: | Either no armour, chainmail, banded mail, or platemail; must be armoured where appropriate. |
Weapons required or permitted: | A sword is required, and the priest must be proficient in its use. Missile weapons are prohibited, as are weapons designed primarily to cause pain (like a whip). |
Combat ability: | Fights as a fighter of the same level. At 5th level, the priest gains a +1 on attack and damage rolls with his chosen type of sword. |
Spheres of influence: | |
Granted powers: | Cannot be forced to tell a lie by any magical or other means. At 3rd level, can Detect Lie three times per day, and five times per day at 5th level. |
General notes: | Priests of Araforn are renowned for their truthfulness, and are considered to render indisputable evidence in trials. |
ARIENSÚL | |
Spheres of influence: | Fire, light, poetry and the dawn |
Gender: | Female |
Perceived Alignment: | CG |
Priests' alignment: | Any Good |
Worshippers' alignment: | Any non-Evil |
Countries worshipped in: | Faerieland, Niflheim, Arial |
Holy symbol: | A flame |
Hierarchy of the faith: | Unstructured and independent. |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Either, usually female |
Priest's race: | Any |
Non-weapon proficiencies required: | Religion, Fire building, Poetry |
Non-weapon proficiencies recommended: | |
Priest's duties: | Conducting marriage ceremonies and funerals, teaching, omen-reading |
Priest's rights: | |
Priest's restrictions: | Priests of Ariensúl must always wear something red. By 5th level, they are expected to have composed an epic poem in honour of the deity. |
Armour required or permitted: | Nothing better than leather. |
Weapons required or permitted: | Only daggers, knives, and staves are permitted. |
Combat ability: | Fights as a mage of the same level |
Spheres of influence: | |
Granted powers: | Priests of Ariensúl can have mage spells involving light or fire as part of their spell selection. Always takes only half damage from any heat or fire (including magical), and none or quarter if a save is successfully made. All saves vs heat or fire are at +2. They cannot sleep through the dawn, but always awake just before; this overrides any magical or poison-induced sleep. |
General notes: | Priests of Ariensúl, when casting a spell, must deliver all verbal components in rhyme (players need not, but are encouraged to do so). |
CABISSË | |
Spheres of influence: | Luck, chance, fate |
Gender: | Female |
Perceived Alignment: | CN |
Priests' alignment: | CN |
Worshippers' alignment: | Any non-Lawful |
Countries worshipped in: | Southern Principalities, southern Tainrearg, Gaunt, Yondelle |
Holy symbol: | A coin bearing the image of a die. |
Hierarchy of the faith: | None. Any priest of Cabissë of 3rd level or higher can appoint a new priest, and each priest is free to further the cause of Cabissë as best as he or she sees fit. |
Allied faiths: | None. |
Opposing faiths: | The faith of Araforn is seen as a threat because of their dedication to order. |
Priest's gender: | Any. |
Priest's race: | Any. |
Non-weapon proficiencies required: | Gaming |
Non-weapon proficiencies recommended: | |
Priest's duties: | Festivals, going on missions, omen-reading. |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
CALORN | |
Spheres of influence: | Spring, eternal youth, innocence, love |
Gender: | Female |
Perceived Alignment: | NG |
Priests' alignment: | Any Good. |
Worshippers' alignment: | Any Good. |
Countries worshipped in: | Faerieland, Niflheim, Arial, Tainrearg. |
Holy symbol: | A blossom. |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Either. |
Priest's race: | Any. |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | Festivals, guidance, conducting of marriage ceremonies. |
Priest's rights: | |
Priest's restrictions: | Priests must be celibate, must wear white clothing. |
Armour required or permitted: | None. |
Weapons required or permitted: | Quarterstaff, bow or dagger only. |
Combat ability: | D4 hit dice only. |
Spheres of influence: | |
Granted powers: | Immune to attacks (mummy, for example), spells or powers that age. Immune to the effects and appearance of aging, and have a lifespan 20% longer than normal. |
General notes: |
CELEBDIL | |
Spheres of influence: | Death, sunset, time, autumn, and the moon |
Gender: | Male |
Perceived Alignment: | LN |
Priests' alignment: | Any Lawful |
Worshippers' alignment: | Any Lawful or Neutral |
Countries worshipped in: | Faerieland, Arial, Niflheim, Tainrearg. |
Holy symbol: | Setting sun |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | |
Priest's race: | |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | Must always wear something russet in colour |
Armour required or permitted: | Chainmail or worse |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
ROTHELM | |
Spheres of influence: | Magic, fertility, cats |
Gender: | Female |
Perceived Alignment: | CG |
Priests' alignment: | Non-evil |
Worshippers' alignment: | Any |
Countries worshipped in: | Faerieland |
Holy symbol: | A skull in a cat's eye. |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Any, but usually female |
Priest's race: | Human, elvish, half-elvish, ghelfling |
Non-weapon proficiencies required: | Spellcraft, at 5th level at the latest; |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | Dagger or staff are permitted |
Combat ability: | |
Spheres of influence: | |
Granted powers: | Priests of Rothelm have access to one mage spell per spell level, gained at the same level as a mage would gain such a spell (1st level spell at 1st level, 2nd level spell at 3rd level, 3rd level spell at 5th level, etc). At 3rd level the priest may summon a familiar, and this familiar will always be a feline. |
General notes: | At 1st level, the priest starts off with a 1d8 hit die. At 4th level, this becomes a 1d6 hit die, and at 7th level, this drops to 1d4. This is to reflect the priest's increasing immersion in the magical arts and a lessening of the emphasis on physical combat. |
FARATH | |
Spheres of influence: | Hunting, archery, winter, courage |
Gender: | Male |
Perceived Alignment: | CG |
Priests' alignment: | Non-Lawful, non-Evil. |
Worshippers' alignment: | Any |
Countries worshipped in: | Faerieland, Valorn, Tainrearg |
Holy symbol: | A bow |
Hierarchy of the faith: | Priests of Farath are rovers, living off the land, and meet usually every year during Deepingfeast in a forest chosen the previous year. |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | |
Priest's race: | |
Non-weapon proficiencies required: | Survival |
Non-weapon proficiencies recommended: | Tracking |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | May not wear anything ostentatious or fancy |
Armour required or permitted: | Leather |
Weapons required or permitted: | Bow required, spear recommended. |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
HOLINNÉ | |
Spheres of influence: | Humour, merry-making, fun |
Gender: | Male or female |
Perceived Alignment: | CG |
Priests' alignment: | Any Good |
Worshippers' alignment: | Any non-evil |
Countries worshipped in: | Arial |
Holy symbol: | A smiling face upon a yellow disc |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Any |
Priest's race: | Ghelfling |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | Festivals, marriage ceremonies, coronations in Arial, funerals |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | Leather or worse |
Weapons required or permitted: | Mage weapons only, but no staff; slings permitted. |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
HOLY FATHER/MOTHER | |
Spheres of influence: | All |
Gender: | Male, female or neither |
Perceived Alignment: | LN |
Priests' alignment: | Non-evil |
Worshippers' alignment: | Non-evil |
Countries worshipped in: | Allemaren, Gaunt, Yondelle, Tainrearg |
Holy symbol: | Circle |
Hierarchy of the faith: | Very rigid, with crealy defined roles and structures |
Allied faiths: | None |
Opposing faiths: | Other faiths are considered to be irrelevant or blasphemous |
Priest's gender: | Either, but male dominated |
Priest's race: | Any, but mainly human |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | Devotions, festivals, guidance, mairiage ceremonies, missions. |
Priest's rights: | Coronations, immunity from trial (in Allemaren), and may declare others immune too. |
Priest's restrictions: | Priests must be celibate and chaste |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
KARATIS | |
Spheres of influence: | Smithywork, metal, mining, mountains |
Gender: | Male |
Perceived Alignment: | LN |
Priests' alignment: | LN or LG |
Worshippers' alignment: | Any |
Countries worshipped in: | Romen |
Holy symbol: | An anvil or a mountain peak |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | |
Priest's race: | |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
KRONICITY | |
Spheres of influence: | Night, thievery, darkness, spiders |
Gender: | Male |
Perceived Alignment: | CG |
Priests' alignment: | Non-evil, non-lawful |
Worshippers' alignment: | Any |
Countries worshipped in: | Nifheim, Faerieland |
Holy symbol: | Head of a black unicorn |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Either |
Priest's race: | Elf |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
MALAC | |
Spheres of influence: | Healing, knowledge, wisdom, age |
Gender: | Male |
Perceived Alignment: | LG |
Priests' alignment: | Non-evil |
Worshippers' alignment: | Any |
Countries worshipped in: | Valorn, Tainrearg, Southern Principality, Romen, Gaunt, Yondelle |
Holy symbol: | Mortar and pestle |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Either |
Priest's race: | Any |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
MIËLYN | |
Spheres of influence: | Nature, the air, trees, birds, summer |
Gender: | Female |
Perceived Alignment: | NG |
Priests' alignment: | Any good |
Worshippers' alignment: | Any |
Countries worshipped in: | Faerieland, Valorn, Arial, Tainrearg, Niflheim, Mereth |
Holy symbol: | A tree |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Either |
Priest's race: | Any |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
STORM | |
Spheres of influence: | Weather, the sea, thunder, storms |
Gender: | Male |
Perceived Alignment: | CG |
Priests' alignment: | Non-lawful, non-evil |
Worshippers' alignment: | Any |
Countries worshipped in: | Valorn, Romen, Tainrearg, Gaunt, Yondelle, Southern Principality |
Holy symbol: | Hammer |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Male |
Priest's race: | Any |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
TARNIS | |
Spheres of influence: | Battle, war, weapons |
Gender: | Male |
Perceived Alignment: | CN |
Priests' alignment: | Any |
Worshippers' alignment: | Any |
Countries worshipped in: | Valorn, Tainrearg, Southern Principality, Gaunt, Yondelle |
Holy symbol: | A bloody mace |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Male |
Priest's race: | Any |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | Any |
Weapons required or permitted: | Any |
Combat ability: | Fights as a fighter of equivalent level |
Spheres of influence: | |
Granted powers: | |
General notes: |
VIDHBH | |
Spheres of influence: | Music, song, missilry, romance |
Gender: | Female |
Perceived Alignment: | CG |
Priests' alignment: | Any good |
Worshippers' alignment: | Any non-evil |
Countries worshipped in: | Faerieland, Nifheim, Arial |
Holy symbol: | A lute strung with arrows |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Either |
Priest's race: | Any (but almost always elf or half-elf) |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
THE DEMONS | |
Spheres of influence: | Evil, disease, hate, cruelty |
Gender: | All |
Perceived Alignment: | Evil |
Priests' alignment: | Evil |
Worshippers' alignment: | Non-good |
Countries worshipped in: | All |
Holy symbol: | Varies by demon |
Hierarchy of the faith: | Varies by demon and by worshippers |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | Varies |
Priest's race: | Any |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
KASVIN | |
Spheres of influence: | |
Gender: | |
Perceived Alignment: | |
Priests' alignment: | |
Worshippers' alignment: | |
Countries worshipped in: | Aelin |
Holy symbol: | |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | |
Priest's race: | |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |
KASVAR | |
Spheres of influence: | |
Gender: | |
Perceived Alignment: | |
Priests' alignment: | |
Worshippers' alignment: | |
Countries worshipped in: | Aelin |
Holy symbol: | |
Hierarchy of the faith: | |
Allied faiths: | |
Opposing faiths: | |
Priest's gender: | |
Priest's race: | |
Non-weapon proficiencies required: | |
Non-weapon proficiencies recommended: | |
Priest's duties: | |
Priest's rights: | |
Priest's restrictions: | |
Armour required or permitted: | |
Weapons required or permitted: | |
Combat ability: | |
Spheres of influence: | |
Granted powers: | |
General notes: |