© 1995 G Adamson
Level: 5
Range: 0 (Touch)
Components: V,S,M
Duration: Permanent
Casting time: 6 segments
Area of Effect: 5 square feet/level
Saving throw: None
This spell is a type of Wizard Lock. It does not, however, require a door, chest or
portal, but can seal any two objects or surfaces together e.g. a candle to a wall, a ring
to the caster's finger, etc. The spell will not affect any living or undead matter with
the sole exception of the caster. The Seal is not affected by Knock spells, nor by other
wizards of any level, but a Dispel Magic will have normal effects. The caster can, by
touch and desire, temporarily release the Seal, but the two items will re-bond when
brought back into contact by the caster (if desired).Rending or breaking of the two
objects will effectively eliminate the problem of the Seal, but the Seal will still hold.
This spell is often used for prevention of pickpocketing (thieves find it difficult to
steal things which are permanently attached to a spellcaster's body), or as a convenient
method of attaching things (like a dagger to the caster's leg, for easy, sheathless
access). The material component is a small gold nail (cost 2gp) which is destroyed in the
casting, and a small gold hammer (cost 20gp), which is not.
Level: 5
Range: 0 (Touch) Components: V,S,M
Duration: 1 week/level Casting time: 1 round
Area of Effect: 1 object up to 80lb weight Saving throw: None
This spell will disguise and object so as to make it seem to be larger, smaller,
differently shaped, more or less powerful, and so on. Thus a magical longsword could be
made to seem to be a rusty non-magical dagger. The desired form must have roughly the same
form and purpose as the real one, e.g. sack-backpack, sword-dagger, box-chest, etc., but
not sword-mace, or box-sack. Magical auras can be created or masked with this spell, and
only a person of higher level than the caster using the appropriate spell or means can see
through the deception. An object cannot be changed in size more than 3 times, and the
spell only changes the appearance of the item - a Disguised longsword might look like a
dagger, but still feels and performs like a longsword (although a person might touch it
and believe it to be a dagger, it will feel heavier and strangely balanced, and seems to
cause damage at a distance). The spell cannot be seen through by disbelieving, but the
caster can dispel it at will by touch. The material component is a small piece of red,
gold-edged silk (cost 1gp) which is used to rub the item under enchantment, and which
disappears upon completion of casting.
Level: 4
Range: 1"/level
Components: S
Duration: 1 turn/level
Casting time: 4 segments
Area of Effect: Up to a 10' cube per 2 levels
Saving throw: Neg. (see below)
Golden's Silence is an advanced form of Silence 15' Radius that has basically the same
effect, but the area of effect can be determined by the caster, i.e. from very small
volumes up to the maximum. It can have an irregular volume corresponding to a specific
shape, e.g. a person, and this volume can change shape to match the target providing the
overall volume remains the same i.e. moving with a person. It thus very effective as an
individual silence, especially when combined with Invisibility. Unwilling targets are
permitted a save when the spell is targeted on them, but not when targeted on a possession
e.g. clothing.
Level: 3
Range: Varies
Components: S
Duration: 1 round/level
Casting time: 1 segment
Area of Effect: Varies
Saving throw: Special
When cast, a flame leaps from the casters's index finger and burns there. This flame can
be one of several forms, and can be switched from form to form at will. At no point can
Torch cause any damage to the caster or the caster's possessions.