Hustler on the strip This is the most complex DXF file I've worked with, at 17.4MB (it takes quite a long time to import). It's an American B-58 Hustler supersonic nuclear bomber parked on a runway somewhere in Nevada (at least, that's what I imagine Nevada looks like!) I still haven't found a DXF file I can ungroup, so I still have to make all my imported aircraft semi-silhouetted so that the uniform colouring isn't too obvious. |
Submarine at rest This is what I think is my most artistic effort yet (sad, isn't it...). It's a submarine at night, surrounded by hills, in a Scottish loch (yes, they do have naval training there). The night-time preset sky is one of the best Bryce has, and I managed to get the sub only barely visible because of the glint of the steel. |
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Porsche 911 This is a picture of a 1982 Porsche 911. I got the 3DS model from Meshmart, imported it into Rhino, and chopped it into pieces. I then exported the body shell, the glass, the tyres and rubber, and the wheels separately as DXF files, and imported them separately into Bryce, and with some difficulty, reassembled them. The reason for doing this is that Bryce doesn't appear to be able to import DXF or QuickDraw 3D consisting of separate parts as separate parts; the entire object comes in as a single piece. I also used a model of a 747, and used a "castle wall" texture from Picture Publisher on the wall (for some reason, if I have stretched the wall, the 2D texture is stretched too; I had to stretch the wall in two dimensions before the texture rendered properly; another of Bryce's strange bugs, I guess). |
A long swim home... This is a really simple one, done with a model of a Grumman Wildcat. It's a pilot with a stopped engine somewhere over the pacific in 1942, wondering where a good place to land would be. I brought the canopy, wheels, prop and body in separately, and reassembled them, changing colours where appropriate (not that you can really tell). |
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All quiet on the Western
front The Red Baron is taking a break, and has parked his Fokker Triplane near a tree. This is another model I imported in pieces, this time changing a few colours (the wheels, engine, machine guns and propeller), and popping one of Bryce's trees into the scene. The picture has a slightly surreal quality, mainly because of the perfectly flat ground (yes, I was too lazy to put a terrain in, and I liked it that way anyway). |
Sands of time This was my second attempt at creating an hourglass. The first attempt took 3 days and 17 hours to render (because of some boolean columns I used), and when it finished, I realised that a number of things weren't right (in fact, it looked terrible). So I redid the entire thing, creating the glass as a boolean object, and popping some sand in too. I think the final result looks rather good. I'm rather pleased that the glass came out virtually seamlessly. |
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Levitating Glass This was a quick 20 hour test render of a file I was working on, and when it had finished, I discovered that the wine glass was levitating a centimetre above the table. The overall effect was so nice though that I have included it here. Note the refraction of the wooden deck visible only in the top part of the hourglass. The wine, by the way, is a Shiraz (or so I'm told by a wine expert). The wine glass was created entirely and laboriously in Bryce. |
Seaview Here's the corrected version, this time with gold columns, and the glass in the right place. This one took 29 hours to render at 800x600. Note the gold rim on the glass. |
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Copyright ©1996 G R Adamson