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Skull
Hill
This is one of the first Bryce files I created. I simply used one of Bryce's
"imported objects" (the skull), some trees, and a glass ball (to see what it
would do). Pretty simple, huh? |
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The Stuff of Nightmares
This one was my equivalent of the "silver ball over a checkerboard". I played a
bit with reflective objects and an imported bitmap. |

1600x1200 |
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Graveyard Shift
This was the result of my first attempt at importing DXF files: a skeleton and a graveyard
that I found. As usual, I used one of Bryce's preset skies. |
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Castle Hall, Crystal Ball
Here I used the preset pillars, and created two light sources, one being a glowing crystal
ball. This is where I discovered that sometimes Bryce can take huge amounts of
time to render an image (it took 45 minutes to render this at 300x225!) |
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800x600
1600x1200 |
What do I do now!?
This was the first "aircraft" DXF file I found, and I tried it along with the
lovely volcano preset. I wonder what the pilot thinks... |
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Mirrors...
With this file I got a little more complex. The wooden board on the right covers a Boris
Vallejo picture (which has an invisible spotlight on it). The "picture" in the
centre is actually a mirror reflecting the picture, and there is a diamond lens in front
of the mirror, magnifying part of the reflection. |
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1600x1200 |
Chamber of Horrors
Here I used three of the 3D shapes I got from 3DCafe: the axe, rack and iron maiden. I
also tried importing one of Picture Publisher's textures for use on one of the walls (the
right hand one). |
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North African 109
Here I used a DXF model of a Messerschmitt Bf-109E for use in a desert setting.
It's coming in for landing somewhere in North Africa after a dawn patrol. (You can tell
it's a Bf-109E, BTW, because the model has struts on the tailplane. The Me-109F and later
variants didn't). |