|The Stuff of Nightmares
This one was my equivalent of the "silver ball over a checkerboard". I played a bit with reflective objects and an imported bitmap.
This was the result of my first attempt at importing DXF files: a skeleton and a graveyard that I found. As usual, I used one of Bryce's preset skies.
|Castle Hall, Crystal Ball
Here I used the preset pillars, and created two light sources, one being a glowing crystal ball. This is where I discovered that sometimes Bryce can take huge amounts of time to render an image (it took 45 minutes to render this at 300x225!)
|What do I do now!?
This was the first "aircraft" DXF file I found, and I tried it along with the lovely volcano preset. I wonder what the pilot thinks...
With this file I got a little more complex. The wooden board on the right covers a Boris Vallejo picture (which has an invisible spotlight on it). The "picture" in the centre is actually a mirror reflecting the picture, and there is a diamond lens in front of the mirror, magnifying part of the reflection.
|Chamber of Horrors
Here I used three of the 3D shapes I got from 3DCafe: the axe, rack and iron maiden. I also tried importing one of Picture Publisher's textures for use on one of the walls (the right hand one).
|North African 109
Here I used a DXF model of a Messerschmitt Bf-109E for use in a desert setting. It's coming in for landing somewhere in North Africa after a dawn patrol. (You can tell it's a Bf-109E, BTW, because the model has struts on the tailplane. The Me-109F and later variants didn't).
Comments and questions: Claymore
Copyright ©1996 G R Adamson